In less than two days, Xaviant, the dev team behind The Culling duology of games, is in dire straits. The company’s Twitter account left a cryptic tweet regarding its future.
Soul searching and difficult decisions about the future seem to be in order indeed. After all, The Culling had problems since it launched last year. According to community members, The Culling’s woes as a franchise started piling on top of one another when Xaviant made questionable changes to the first game, such as melee combat. Rather than improve on the game, a sequel was crafted instead. This was in spite of having an extremely patient player base that was willing to give the company a chance.
Releasing a sequel which felt and looked nothing like the original, to try and copy heavyweights such as H1Z1 and PUBG, definitely turned public opinion sour. The developers lost the trust of their player base. In turn, this led to the extremely lopsided views of The Culling 2. A day after The Culling 2 launched, Steam charts noted that only 1-2 people were left in the battle royale’s entire map.
What the tweet will lead to, we’ll find out soon. Suffice to say, the last remaining players in The Culling 2’s game world are, more than likely, the true survivors of the battle royale.
I’m a contributor for various sites under the Enthusiast Gaming umbrella: Destructoid, Dailyesports.tv, PlayStation Enthusiast, and Flixist. Games. Movies. Travel. History. Warhammer. Dad jokes. All around nerdy stuff. You name it, I’ll happily chime in.
I don’t have any backed Kickstarter projects to disclose, although I used to be a CM for a local MMO — this was way back in 2006. I also used to be really good in Counter-Strike, and I mean “bunny hop to avoid AK-47 bursts and shotgun AWP you in the face” good. Then I got old.